text = 'c.liamg@noob.annahc||mo'
parts = text.split("||");
var reverse = function (s) {
  var ret ='';
  for (var i=s.length-1;i>=0;i--)
    ret+=s.charAt(i);
  return ret;
}
text = reverse(parts[0])+reverse(parts[1]);
var lynk = $('<a></a>').attr('href', 'mailto:' + text).html(text)

$(function() {
//  $('img#achtergrond').load( function() {
//    jQuery(function($) {
//      $('img#achtergrond').fullBg();
//    });
//  });
  $.backstretch("still_jeju_goed.png", {speed: 150});

  $('div#content').css('padding-top',$(window).height());
  $('#annahc').append(lynk);
});

// http://www.itnewb.com/v/Creating-the-Smooth-Scroll-Effect-with-JavaScript:
// btw, wtf? I have to add onclick’s inline :(. ok , TO DO:
// add click events with jquery

function currentYPosition() {
  if (self.pageYOffset)
     return self.pageYOffset;
  if (document.documentElement && document.documentElement.scrollTop)
    return document.documentElement.scrollTop;
  if (document.body.scrollTop)
     return document.body.scrollTop;
  return 0;
}
function elmYPosition(eID) {
  var elm  = document.getElementById(eID);
  var y    = elm.offsetTop;
  var node = elm;
  while (node.offsetParent && node.offsetParent != document.body) {
    node = node.offsetParent;
    y   += node.offsetTop;
  } return y;
}
function smoothScroll(eID) {
  var startY   = currentYPosition();
  var stopY    = elmYPosition(eID);
  var distance = stopY > startY ? stopY - startY : startY - stopY;
  if (distance < 100) {
    scrollTo(0, stopY); return;
  }
  var speed = Math.round(distance / 100);
  if (speed >= 20) speed = 20;
  var step  = Math.round(distance / 25);
  var leapY = stopY > startY ? startY + step : startY - step;
  var timer = 0;
  if (stopY > startY) {
    for ( var i=startY; i<stopY; i+=step ) {
      setTimeout("window.scrollTo(0, "+leapY+")", timer * speed);
      leapY += step; if (leapY > stopY) leapY = stopY; timer++;
    } return;
  }
  for ( var i=startY; i>stopY; i-=step ) {
    setTimeout("window.scrollTo(0, "+leapY+")", timer * speed);
    leapY -= step; if (leapY < stopY) leapY = stopY; timer++;
  }
}






